It’s been a while since the last update for the trading post mod. Today I’m releasing a new version that implements a transaction log, trading of potions and similar items with effects and Alignment offers for the server market.
The effects of all items, including preperations, potions and cocktails should now be preserved when trading them through the guild trading post. For server market offers, the GM can activate them and configure the magnitutde through the UI when setting up the offer.
All items with effects now have an icon with a tooltip showing their effects list. *Note that this is imported from the default item_effects.xml file. If you made changes to this file on your server, the trading UI won’t display them correctly and show the default values instead.
The server market (Sell To Crown, Server Sales) now support Alignment offers. Players can buy or sell Alignment for coins if such offers are set up by the GM/Admins. The guild trading tab does not support this type of transaction however.
Version 3.1 launches today on Github and FeudalTools, with focus on new TTmod functions and map tilesets.
It has been asked for a billion times and now it’s finally here. Thanks to new TTmod functionality, you can now schedule all RCON commands for a later date/time or even in repetitive intervals.
Spam a link to your server website into chat every hour, warn people about an upcoming server reboot or automatically distribute coins to online players. It’s a powerful new tool to toy with.
Animal Spawn Locations
A new layer with its own permission flag was added. It displays the spawn location, type and quality of animals. These locations are randomly generated during server startup. This layer also requires the latest TTmod 1.4 to display data.
With this update, all the hosted Livemaps on FeudalTools were migrated to the new v3 version. The old Livemap is no longer maintained. I’ve also spent some time working on changes and new features that were requested in the forums and through other channels. Lastly, the site is now a business asset, meaning that the donation system is replaced with a commercial premium subscription system.
All the v2 Livemaps were upgraded. Configurations and permission groups were converted as effective as possible. However I highly recommend you to spend this one or two minutes to double-check your configuartion. Also take a look at the new features if you haven’t yet.
Map Image Generation
You will notice that the colors and shading of the map images has slighly changed. Beforehand, there was a color assigned to each surface type (rock, soil, water, …) that was brightened or darkened depending on tile slope. This is no longer the case. Instead, the image generator is already using real textures to prepare for Livemap Tilesets (see below).
All hosted Livemaps on FeudalTools will be upgraded to v3 next Monday, 20th January along with a general update of the site.
I’m also moving FeudalTools into my business for legal and tax reasons. In consequence of that, all the contribute & donation stuff will be replaced with a premium subscription. All active supporter accounts will be converted accordingly. In this first step it’s a change of wording only. More info is coming on Monday.
Because the Livemaps migration, new payment integration and FeudalTools update altogether is rather complex, there might be noticable downtime on Monday. Thanks for understanding.
Finally, the new Livemap built on Leaflet is ready for testing. I have uploaded the dedicated version to a public Github repository. FeudalTools was updated with a temporary version switch that lets you switch to v3.0 early. After everything is tested and considered ‘stable’ I’ll start migrating all existing hosted livemaps to v3.0 (but not yet).
Help is needed in the testing and translating departments. This project has become so big that it’s almost impossible for one person to deeply test all the functions, buttons, forms and dialogs against all kind of different gameserver configurations. Please try to use v3 for your everyday activities as soon as possible and report anything that looks wrong to the forums or directly to the issues list on Github.
Translations were converted to a LiF-like XML format. I’m especially looking for the French and Russian translation right now – but all translations are welcome and can be submitted in the forum (or Github) as usual. Check out the localization files @ Github
The owners of a trading post can now switch between two operation modes for their guild offers. The default ‘Barter‘ mode represents the classic coinless offers using virtual values for items. With the new ‘Currency’ mode, the trading post buys and sells items in exchange for coins only. In order to process purchases and payout coins to traders, it must be charged with coins by the owners first.
Flexible server market prices
In addition to the reverse auction offers added in the last update, GMs can now find a third offer type for the server market: Flexible. Much like the reverse auctions, their price will move in favor of the players over time. However, each sold/bought item will push the price in the opposite direction. In contrast to reverse auctions, flex-price offers have no quantity limit.
It’s time to update the site with a few new goodies. Though this is the first site update that doesn’t introduce new features, but focuses on enhancing existing stuff.
The Terrain Editor can now display the positions of guild monuments. They’re displayed as a red dot and shown as Guild Monuments in the cell info dialog.
Following up on some forum requests, a radial selection tool was added to allow for selecting a circle shaped area instead of a rectangle. Selected cells can now be purged from trees and objects using the new ‘clear’ tool.
I’ve also completed the color and name assignments for all materials in the game. White spots with a ‘SubstanceID’ number in the cell info should no longer appear. Another visual enhancement is the indication of the selected area size in the top left corner (only when selecting stuff)
Original Map Patches
A new set of map patches for the original map was added. Thanks to Achaen for providing the designs and ideas for these. There will be two more joining the list in the coming week.
This update is a first step in the direction of flexible prices for the Server Market, which is undergoing some major changes. The Server Market was split in two separate tabs for buying and selling, giving the table cells more room for information.
I’ve added the option to add Reverse Auctions to the Server Market to allow for more flexible pricing. A Reverse Auction must have a finite quantity. It starts at a high initial price and moves towards a lower minimum price over time. This way, you don’t have to dictate prices necessarily. No more pondering over what could be a reasonable price for item X. You can just make it very expensive to begin with and let the price drop towards a cheap bargain over time. This creates some competition between players. Whoever is willing to pay the price before the next drop gets the items. Others will have to wait for the next sale.
The second big addition to the Mod is a global list of all guild tradepost offers. This new configurable tab summarizes all existing guild offers on the server, including their location.
To update the mod, download the new version from FeudalTools Server Manager. Overwrite the old files and restart the server. The shutdown date of the old version is not determined yet. Will probably be sometime in April.