As already announced in the official LiF:YO forums, we’ll bring custom maps to the game. I’ll go into detail in a later post. However, most of the work is already done and it’s time for some fine tuning. Only intense testing can tell if the map(s) are playable in the long term and ready for deployment on real servers. Therefore, I opened two public testing servers:
» Download Minimap Mod
For this map I used a 60×60 km heightmap extract of the Himalaya region and masked the edges to forge an island. Due to the square shape of that island, there is a high amount of building space available.
“Gran Canaria” Map
» Download Minimap Mod
This is the real-world heightmap of Gran Canaria. A lucky pick for LiF, because most real-world islands are either too flat or would waste too much space in the square map due to their shape. But this one fits well.
Continue reading “LiF:YO Custom Maps Incoming!”
This is a small update for the LiF:YO Livemap, primarily to address issues related to player tracking in GM mode. I’ve implemented zoom from 0.5 to 8.0 scale in GM mode and player highlighting by mouseover. When a player marker is pointed on with the mouse cursor, all other players will get a transparency of 80%. With these two features combined, it should be possible to read the player names in any situation.
Continue reading “LiF:YO Livemap v1.2.1 released”
Happy New Year everybody. There haven’t been any updates on my site for quite a few weeks. I was very busy moving to my new location (in real life). The dust is settling now and it’s time to go back to normal.
I could finally finish some work on the LiF:YO livemap, which has been updated to v1.2.0 today.
More features in GM-Mode
When you’re an admin or GM on a LiF:YO server, every detail that can be shown on a livemap comes in very handy. The downside of displaying sensitive information such as player positions and buildings is that players could gain an unfair advantage through it. In most cases, you don’t want to show these information to ordinary players. The solution for that is quite simple: Seperate the views. Continue reading “LiF:YO Livemap v1.2.0 released”
This update for the Life is Feudal: Your Own Livemap comes with a vast amount of small changes and design enhancements along with a sticky bar on top to display the player count, restart timer and functional icons.
In order to prepare for future features I really needed a place to put icons or buttons and display general server status information. The first approach was placing the icons in a sidebar. It looked okay and worked well but it seemed to be impossible to display the server status information in a sidebar properly. So it moved to the top eventually. Continue reading “LiF:YO Livemap 1.1.0 released”